It's a little rough around the edges but it was a learning process and a labor of love. We want to give others the same gift that developers from across the world have given us.Įverything in Entertainment Hero is drawn by hand and the sound effects made from scratch. Windzen is a two-man team, with brothers Nathan and Jeremy Hathcock. Search for the Secrets Hidden in the Different Lands! Hero Blaster as you face the awesome power of Direx's ultimate creation!Įight Stages of Run and Gun Action Leading to the Final Boss!Ĭhoose Different Paths on Different Play Throughs! Join Entertainment Hero and Direx on a journey to conquer stage after stage as they become the best they can be in the hopes of overcoming this incredible competition! Battle your way through Crash Land, Air Land, and six other themed stages as you near the end of your test. It's up to Hero to train through four levels before this oncoming force blasts through his walls! This force is bigger than Hero, stronger, brighter and faster. Investing in a Direx OS Computer paid off! Entertainment Hero is warned by his new computer of a sinister force approaching his peaceful home of Fami-City.
Highly recommended, and well worth the registration price.The first game by Windzen, an independent developer based in Texas. Excellent for short bursts of entertainment, and indeed perfect for the occasion when you have a few minutes to kill. Neither is Crimsonland the type of game you would spend the rest of your life with. This is not the type of game you could win - except that, if you allow me to get a bit poetic here, you can win yourself, aiming for a higher high score. Unfortunately the game does not support multiple mice. There is also a co-operative mode, which is ok when you switch to the Phobia II -styled controls. The big playing field allows for a little more thoughtful playing than Phobia II. Execution is flawless with great graphics, good soundtrack, excellent playability and it even seems the AI is good in surrounding the player. This would account to nothing unless the rest of the game was good. Picking the right combination of perks for your weapon so you'll be able to survive just a little bit longer is an important part of the fun in Crimsonland. 'Sharpshooter' gives you a laser sight, 'Fastload', 'Fastshot' and 'Long distance runner' are quite self-explanatory.
'Spontaneosly Combusteous' might as well be called 'Pyrokinesis' - those you merely target get burned. Hit space and choose from a list of skills, mutations and oddities: for instance, 'Radioactivity' slowly damages the ones close to you - effective against the little ones. Once you kill enough aliens, a "level up" sign appears. The idea which really adds to the games longevity is the inclusion of perks. The dying aliens also drop bonuses such as force fields, smart bombs and the neat flaming-piercing bullets, which are able to rip through whole packs of the creatures. Mean Minigun (dig that name, huh) is especially fun - very powerful against the masses, but so heavy it slows you down and so slow to reload they just might get you while you're not able to shoot back. Of the weapons, flamethrowers, rapid fire weapons, rockets, plasma guns and shotguns are each equally satisfying tools of slaughter. Luckily, you're the only one around here armed with projectile weapons - even though it's the aliens which sometimes drop heavier weapons to replace the humble pistol you start with.
Actually number of aliens coming at you keeps getting bigger and bigger, while the aliens themselves get faster (and smaller, difficult to hit). Like in Phobia II, you control an armed person against a never-ending wave of aliens. Crimsonland is an excellent clone of Phobia II, spiced up with a few nice innovations: mouse aiming, loads of weapons and gaining allout-ish 'perks' by killing a load of aliens.