While 3D stereo works well with SLI, and pretty much requires it since it cuts your framerates approximately in half, you will still need to either buy an officially supported 3D Vision setup or buy NVIDIA's 3D vision play which unacceptably limits resolution and framerate (especially for interlaced TV this is absurd). the manufacturer pays NVIDIA to enable support in their drivers, monitor has to be 144Hz, with some exceptions for interlacing monitors).
I've been using an ELSA 3D Revelator since the late 90's, and at some point NVIDIA added support for that natively in their drivers.Īs their drivers advanced though, they disabled it altogether, then started to sell 3D Vision kits which require their own expensive glasses, a monitor that supports it (aka.
Technically, the 3D Vision driver supports a variety of formats, ranging from anaglyph to SBS to interlacing. I guess it's the same argument as being able to play historical or "classic" game system games via emulation that permits for enhancements in areas such as resolution, texturing, 4:3 aspect ratio games in widescreen and so on. Some would argue why bother, with so many new native VR experiences on the way.
As others stated, it might seem like a step backwards, but there are quite a few games that are very compelling in 3D, but don't necessarily make for a good fit for VR in the full sense, or would be difficult to adapt to full VR, or simply be uncomfortble etc. magically coming out of the screen in ways that were optically impossible with that type of technology. They could also remove the limitation of needing the viewer keep their eyes/head oriented mostly parallel to the horizon (where the stereoscopic effect is lost when tilting the head too far to the left or right), essentially overcoming many of the limitations of traditional 3D and providing something closer to the experience consumers may have thought they would get in the first place based on ridiculous 3DTV advertising depicting objects/people etc. In the future, and I don't care who provides this, I'd like to see a sort of expanded version of things like TriDef and NVIDIA 3D vision that, like Nintendo's newer 3DS, lets you play stereoscopic games on a virtual screen, but also takes into account your head position relative to the screen, altering the viewing angle accordingly when you shift position. It's easier for me to just use an injector such as TriDef and, generally, I get better results.ĭidn't mean for this to sound like a rant I like quite a few things about NVIDIA's products but as a business, they sure do have a checkered past. To this day, if I want to use NVIDIA's flavour of stereoscopic support on my fantastic quality 4K passive 3D set I have to spoof the EDID of some other officially supported device, and the results are kludgy at best, with NVIDI limiting framerate and resolution due to assumed limitations of what a given setup can accomplish. TV mfgrs grew tired of every new/different model of their sets being held hostage for 3D support from NVIDIA, with verly little incentive or anything to gain by paying NVIDIA for said "support" (again, basically whitelisting in a per EDID basis). One reason for limited support on televisions was NVIDIA's business model of charging television mfgrs a fee to be whitelisted for "support", under the guise of "quality control", instead of simply letting users choose to output stereoscopic to the device of their choice. No low effort memes, gifs, image macros, etc.Įverything you need to know about the Quest 2 Wiki Pages.